A complete chess clock is proposed in this library with all the common options: handicap, Fischer & Bronstein modes. The clock is controlled using an input form which makes its use really easy. A magnified version of the calculator character font is used in order to makes the reading nice and clear, letting all the attention to playing the game. The calculator is put in low power state when waiting for key input, waiting for a clock interrupt for updating the countdown. Includes versions for both the 48 and 49 series.
A game of rudimentary logic where you, an intrepid hunter, must destroy a vile Wumpus; a creature known to trample your plants and unplug your major appliances!
Classical Mastermind game with 6 levels of difficulty. There are 4 spots. Solve it in less than 10 tries. Fully interactive. Have some animations. You can receive hints by pressing alpha+. You can stop the game, use the calculator and then continue where you left it.
A chess program written in System RPL and assembly language. It supports three different levels, board editing, one/two player mode, en passant, castling, opening book with 600 halfmoves, save/load games and more.
Classic 5 in-a-row game written 100% in System RPL for two players only. Includes version 2.0 for the 80-line screens and version 1.2 for the 64-line screens.
Game based on Rush Hour from TI. Written 100% in System RPL. 49 levels! Includes version 2.0 for the 80-line screens (49g+ and 50g) and version 1.2 for the 64-line screens (48gII and 49G).
The smallest and fastest MineHunt game for the HP 48 series (S/G), and ported to the 49G per Wolfgang's request. Engine completely written in assembly language, so no garbage collection during gameplay. Many features. See SpeedM.txt for details. No compressor used!
This is the first game written in assembly language for the 49g+ that makes use of the entire screen. It's a clone of the Telescope game at http://www.telescope-game.com. For the 49g+ only.