Quick Start Guide
Loading the Program into the Emulator
Now it's time to compile the
program and load it into the emulator. Start up the emulator using
the Emulator menu of the Debug4x main window. Then
go back to the editor window and press F9 to build the object. If all goes well,
you will see that the library compiled then loaded into the debugger and that a
small RPL program is run that will delete an already installed instance of the
library if necessary, and will then store the new instance in port 0 and attach
the library. Then the menu is set to the library menu.
If, the compiler
has found some errors in your source file, these will have to be corrected
before you can proceed. You will find the error messages in the area at the
bottom of the editor window, and you can just click on an error message to jump
to the corresponding source line.
After the program has been loaded, you can give it a try. Put some
dummy argument on the stack, like 99, and press the [MYTRY] softkey.