#include <ggl.h>
Data Fields | |
int * | addr |
int | width |
Word-aligned address of the surface buffer. | |
int | x |
Width (in pixels) of the buffer. | |
int | y |
All GGL operations are performed on surfaces. Each surface is an instance of this data structure. The LCD screen is a surface as well. Surfaces can be copied, scrolled, etc. To create a surface, the user should allocate a memory block of enough size to accomodate the desired bitmap. The size in bytes is (width*height)/2.
Definition at line 112 of file ggl.h.
int* gglsurface::addr |
int gglsurface::x |
int gglsurface::y |