Ghosts'n Goblins for HP Prime.

Arthur, a knight in armour, crosses six stages full of zombies and demons to save the kingdom. You move from left to right throwing your weapons, and a boss guards the way out of every stage.


GnG 1.1 - Quick tutorial (EN)
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Title menu
- PLAY: starts a game at the first stage, with 3 lives.
- CONTROLS: choose your keys. One row per action, up to 6 keys each. The arrows pick a slot, Enter then the new key fills it, Del clears it, DEFAULT restores the original keys. A key does only one thing: giving it to an action takes it from the one that had it, which gets the replaced key in exchange. Esc and Apps are reserved.
- KEY TEST: every key held lights up in the grid, with the name of its action. Pressing several keys at once shows whether the calculator reads them together.
- TUTORIAL: this text. Up/Down scroll one line, Left/Right one page, Enter or Esc goes back to the title.
- Up/Down choose, Enter confirms, Esc quits the game.

In-game controls (default)
- Left / Right (or 4 / 6): walk. You can walk and fire at the same time.
- Up / Down (or 8 / 2): climb up or down a ladder.
- Down (or 2): crouch. Crouching, you turn on the spot and fire low.
- 5, 7, 9, 0 or Enter: jump. One jump per press: holding the key does not bounce.
- 1, 3, +, ., x or Shift: fire. Hold the key to fire at the weapon's rate.
- Esc: pause. Enter resumes the game, Esc gives it up.

Jumping
- As in the arcade game, the direction of a jump is fixed at take-off: you cannot steer in the air.
- In the air, Arthur can still turn around to fire the other way.
- A jump clears a gap of 4 tiles and climbs 3 tiles. Higher up, you need a ladder.

Screen
- At the top: the score, the record and the time left. The time turns red under 30 seconds.
- Bottom left, one Arthur head per life. Bottom centre, the frame of the weapon in hand.
- During a boss fight, a bar shows what it has left.

Time
- 3 minutes per stage. At zero, Arthur dies.

Armour
- Arthur takes two hits: new armour, then dented armour, then he is down to his boxers. The third hit kills him.
- A hit knocks him back, then he blinks for a moment: he is invulnerable meanwhile.
- Armour found on the way puts him back in full armour.
- A pit or the water kill at once, armour or not.

Weapons
- Lance: the starting weapon. Flies straight, 3 at a time on screen.
- Dagger: fast, fires in bursts.
- Torch: thrown in an arc, it leaves a pool of fire on the ground that burns for two seconds. Hits hard.
- Axe: thrown high, it goes through what it hits. Hits hard.
- You change weapon by walking over another one. After a death, you start again with the lance.

Items
- You pick up an item by walking over it.
- Bag of gold: 500 points.
- Armour: gives back the full armour.
- Dagger, torch, axe, lance: this weapon goes in hand.

Enemies
- Zombie (100 points): rises from the ground and walks towards Arthur. Some areas keep raising them.
- Crow (100): perched, it takes off when you come near and swoops on Arthur in waves.
- Plant (300): does not move, spits seeds. Three hits.
- Red devil (500): flies, spits fire and dives on Arthur. Three hits.
- Ghost (200): crosses the screen in waves, passes Arthur and comes back. Two hits.

Stages
- GRAVEYARD, GHOST TOWN, CAVERNS, THE BRIDGE, LOWER CASTLE, UPPER CASTLE.
- Checkpoints mark out every stage. After a death, you start again from the last one passed, with full armour, the lance and 3 minutes.

Bosses
- At the end of every stage, the arena closes on Arthur and the boss. Each boss is tougher than the one before.
- Purple cyclops (stage 1), then green cyclops (stage 2): fireballs at head height, crouch, then at ground level, jump.
- Green dragon (stage 3), then red dragon (stage 4): only the head takes damage. The rings break your shots and hurt.
- Satan (stage 5): hovers, spits fire at Arthur and dives on him.
- Astaroth (stage 6): does not move, spits fire alternating head height and ground level.
- Once beaten, the boss gives 5000 points and leaves a key. Taking it (1000 points) opens the gate, and going through ends the stage.

Score and lives
- End of stage: 10 points per second left.
- 3 lives at the start, one more at 20 000 points, then every 60 000.
- After the sixth stage, the kingdom is saved.
- The record is kept in the file gng.txt, with the chosen keys.
