HP 49/50 Arcade Games
The first size listed is the downloaded file size and the second size listed is the size on the calculator.
There are 82 files totaling 2476KB in this category.
|Babal 2.0 (details)
||49/50 ENG 4KB/6KB|
|Roll a ball down a track and try not to let it fall off. Jump, accelerate, decelerate, go left or go right. This is a really fun game!|
|By Christian Mauduit (ufoot).
|Beaubourg 49 (details)
||49/50 ENG 17KB/15KB|
|An impressive combination of Tetris and Pipes with grayscale graphics and a mouse-style interface.|
|By Philippe Pamart.
||49/50 39/40 ENG 12KB/6KB|
|Created by a French user, after making a bet with friends that he could design a game in machine language within only 1 hour. The purpose of the game is to get out of the labyrinth and to blow up the other player with bombs. You can catch bombs or bonuses to improve your bomb damages. For 1 or 2 players.|
|By NEWOB and Noda.
||49/50 39/40 ENG 39KB/28-29KB|
|Side-scrolling game in which you must bounce an apple over rocks, picking up dots (seeds?) to receive points. Has excellent grayscale graphics.|
|By Antoine and Lilian Pigallio.
|Cyclo G+ (details)
||49/50 ENG 16KB/29KB|
|Side-scrolling game in which you must bounce an apple over rocks, picking up dots (seeds?) to receive points. Has excellent grayscale graphics. This version has been modified to run on the 49g+ using the Open Fire library.|
|By Antoine and Lilian Pigallio.
|Dementia 0.1 (details)
||49/50 ENG 36KB/61KB|
|Space Dementia is a famous space combat game for TI89/92/V200 calculators. The conversion has been done using HPGCC, producing an ARM binary for the HP 49g+/50g only.|
|By Thibaut Chevalier and Benjamin Maurin.
|Diamonds 2.0a (details)
||49/50 ENG 12KB/14KB|
|Pick up all the diamonds, and advance to the next level (includes 50 levels). Inspired by Diamonds for the Macintosh by Oliver Dreer.|
|By Doug Cannon.
|Doom Preview II (details)
||49/50 ENG 40KB/20KB|
|Preview II of a forthcoming grayscale implementation of Doom with two monsters, four weapons, and a large level. Includes source code.|
|By Clément Pillias (HPfool).
|Fall49 2.0 (details)
||49/50 39/40 ENG FRA 16KB/5KB|
|Game where you must move the ball in the holes before reaching the top of the screen. Bonus will help you, very fun! You must stand alive as long as you can before your ball gets scratched!|
|By Jean-Marc Arsan (RoccoHP).
|HP Worms 1.0 Beta (details)
||49/50 48 ENG FRA 190KB/38KB|
|Side-scrolling game based on the computer game, where you try to kill four worms of the opposing team with many weapons (bazooka, banana bomb, kamikaze, etc.).|
|By Lionel Daniel (HPlio).
|JezzBall 1.02 (details)
||49/50 ENG FRA 4KB/4KB|
|Just a cool JezzBall implementation. Clone of the famous TI89 game. Fast, small, with high scores.|
|By Fabien Viger.
|Le BreakOut 1.3 (details)
||49/50 ENG FRA 24KB/18KB|
|A Breakout clone, where you must break the bricks with a ball and not lose the ball. Has nice sound effects, too.|
|By Gilles Carpentier (Nemo59).
|Loopz49 1.3 (details)
||49/50 ENG 22KB/7KB|
|Loopz game. Port from a old Amiga/Gameboy game and port from the author's 11-year-old HP 48 version. Try to build loops until you run out of space.|
|By Andreas Daumann.
||49/50 ENG 8KB/9KB|
|"Shoot the aliens, before they shoot you" could be a short description of this game. This game is similar to Round 42 for the computer, but with only five levels.|
|By Davor Jadrijevic and Detlef Müller.
|PONG50G 1.0 (details)
||49/50 ENG 14KB/13KB|
|A Pong clone written for the 50g using HPGCC. The only non-standard feature to this game is that if the paddle is moving in the same direction as the ball when the ball hits the paddle, the ball will speed up. This makes the games very fast by the end, even though you are only playing first to 10 points. This program has been tested on the 50g, but should work on the 49g+.|
|By Joshua Bogue.
||49/50 39/40 ENG 46KB/27KB|
|A great racing game, with 32 circuits. The first 3 times are saved, compete with your friends!|
|By Julien Meyer (SunHP) and Noda.
|Implementation of Simon Says, where you must repeat the pattern shown to you. Uses the beeper for an authentic feel.|
|By Serguei Tarassov.
|Street Fighter II (details)
||49/50 ENG FRA 32KB/53KB|
|First demo of Street Fighter II. You can only control Ryu for the moment. The author needs help to finish this game.|
|By Eric Vialle.
|StuntRider 49 (details)
||49/50 ENG 5KB/5KB|
|Written in machine language with very fast graphics. Has sound too. Object of the game is to jump your motorcycle over the school buses and avoid hitting a helicopter and a bridge.|
|By Randy Elton Ding and Gustavo Portales (GaaK).
||49/50 48 ENG ESP 25KB/9KB|
|This game is based in the well-known DOS game GORILLAS, whose objective is to hit the enemy monkey with the explosive banana. Tanques, however, has others "characters" and can be played by up to 9 players at the same time. Ported to the 49 by André Pinto.|
|Terror 3.2003 (details)
||49/50 ENG 7KB/1KB|
|For those who want overcome their feelings of aggression. Anti aircraft rockets try to defend a town. For both the 49G and 49G+. A really fascinating game not only for children.|
|By Wolfgang Rautenberg.
|TETRI 3.2006 (details)
||49/50 ENG 16KB/2KB|
|A very small Tetris implementation with high score and sounds. Unlike in most other Tetris versions, a TETRI player does not fight with growing speed but growing complexity after passing to a higher level. The game may be suspended to have a quiet look at the screen and the game situation, or to turn the calculator temporarily off. Also precise score rules are presented. SPECIAL FEATURE: You may repeat a game with the same dice distribution for being more successfully in a second try. You've the choice between a TETRI directory or a library.|
|By Wolfgang Rautenberg.
|Tetris 2.7 (details)
||49/50 48 39/40 38 ENG 29KB/7KB|
|This is Tetris2, a very nice Tetris game for all HP graphing calculators (38G, 39G, 40G, 48, 49G). Some features: small size (<6.5kb though a very good size/performance ratio), very close to the original TETRIS gameplay, configuration of the gameplay + three game modes, 2-Player games via serial I/O (IR or wire), runs well on Emu48 (sp 8+).|
|By Detlef Müller and Raymond Del Tondo.
|Tunnel 3 (details)
||49/50 39/40 ENG 3KB/1KB|
|Another version of Tunnel, but I think this version is the best.|
|Unknown original author and Noda.
|Willy in the Mines 1.3 (details)
||49/50 ENG 101KB/16KB|
|Guide Willy through various levels of mines, avoiding any beastie and collecting all gems. Gems are collected by walking or jumping over them. After collecting all gems on one level, find secret exit and go through it, to next level. Documentation in PDF format.|
|By Mario Mikocevic (Mozgy) and Gustavo Portales (GaaK).
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Copyright 1997-2020 Eric Rechlin.